The place where random ideas get written down and lost in time.

2020-04-20 - 3D Games

Category DEV

In the “game with train themes” department, it would be interesting to find an engine with actual already available resources to make one demo sample of either. One thing I could learn is the interaction model.

As far as 3D engines go, Godot seems like a viable choice for my needs. That or a full “do it yourself” LibGDX-based approach like I was trying for Tracks.

Eventually it all boils down to assets. That’s the key thing, and the one weakness I strongly have. Looking at both above: The train shunting puzzle is within my reach; except I’m not keen on the end result and thus consider not worth the effort going there; and the large popular game is out of my reach, the number of 3d assets being way beyond my abilities.

It’s also the same usual problem: I’m looking at a bunch of game demos, and realize I don’t really want to spend that much time to get that level of result (the usual 80/80 rule applies here). And I don’t want a me-too result either.


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