The place where random ideas get written down and lost in time.
2022-08-14 - Nerdkill Android and Godot
Category DEVNerdkill needs to be updated to satisfy the Play store requirements.
I started an “N2” branch in the Nerdkill Android repo, simply rebuilding the existing Android source under a modern AS / gradle project. This should be considered 90% done. The only known issues are:
- As for Asqare, I had to implement a “canvas zoom” in the rendering engine to simulate a smaller screen. This results in the desired pixelated look.
- The weapon / cartouche area is 50% height. Probably needs to be adjusted by the canvas zoom or similar. [⇒ FIXED]
- Lack of default Android menu. In Asqare, I fixed that by adding the window nav bar and populating a menu icon. I can do the same here, or I can just add a 3-dot menu icon in the intro screen. [⇒ Not Needed]
I’m likely going to just fix issue #2 (or maybe even not) and release the game as-is to meet the store requirements to avoid delisting. That’s the “immediate band-aid” strategy. [⇒ DONE, submitted to the store]
But a bit more long term, I’ve been wanting to put out a Godot-based game, and after contemplating doing that for Asqare, I’ll use Nerdkill instead. After all that’s the core leitmotif of the project, to be a test bed for platform adoptance.